package net.sevear.chaos.event
{
	import flash.events.Event;
	
	public class FanRollEvent extends Event
	{
		public static const PASSING:String = "Passing a interval point";
		public static const DRAG_OVER:String = "Drag with hand is over";
		public static const ROLLING_EFFECT_END:String = "Rolling Effect End";
		
		
		private var _idx:int;
		public function FanRollEvent(type:String,idx:int= -1)
		{
			this._idx = idx;
			super(type);
		}
		
		public function get idx():int{
			return _idx;
		}
	}
}